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With the exception of the handheld Game Boy Color version, all Home versions of the game added additional characters, all of which from previous Mortal Kombat games.
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It is the first main entry in the series where both boss characters are playable. Mortal Kombat 4 included 15 playable characters in the original Arcade release, 7 of which are new additions to the series. Characters The fifteen playable fighters from the Arcade version. This also marks the first game to include the ability to select an alternate costume (by holding the Start button while selecting a character). This is the first Mortal Kombat game to not include palette swaps, as each character is visually unique.
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There are no Endurance Matches, instead bringing back 2-on-2 mode. Some mechanics from Ultimate Mortal Kombat 3 were scrapped, including Friendships, Babalities, Animalities, the ability to show " Mercy", eight-player tournament mode, and mid-match stage transitions. Some stages have objects (such as rocks in Goro's Lair) scattered around that can also be picked up and thrown at opponents. The weapon is knocked out of the player's hand on the first attack landed by an opponent, in which that weapon can be picked up by either player by pressing down on the joystick and the Run button. The weapon deals more damage and changes certain attacks (Fujin's Crossbow, for example, can fire bolts). Players perform a specific button and joystick combination and the character would equip a weapon (usually a sword, an axe, or a club).
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One main concept introduced to the Mortal Kombat franchise in Mortal Kombat 4 is weapon-based combat. However, Mortal Kombat 4 has added a "Maximum Damage" cap, automatically breaking off combos (in a similar vein to Killer Instinct's " Combo Breaker"). The "chain combo" system is still intact, where players use strings of normal attacks to perform a pre-programmed combo. Players can now sidestep left and right (by tapping the Run button twice), allowing them to dodge projectiles and move the camera so that other players can not pick up items on the ground as easily. Players have a Run Meter to prevent them from abusing the Run button, which gives them a quick dash forward for offensive manuevers. Players have four attack buttons (High Punch, High Kick, Low Punch, and Low Kick), a Block button, and a Run button. Gameplayĭespite the transition to 3D, the game plays very similarly to Ultimate Mortal Kombat 3. Taking place after the events of Mortal Kombat 3, the plot of Mortal Kombat 4 revolves around the war between the God of Thunder Raiden (along with the warriors of Earthrealm) and the fallen Elder God Shinnok (along with the evil sorceror Quan Chi and their army of darkness). The game was also ported to the Game Boy Color in 1998 by Digital Eclipse. These home versions added exclusive content, including new characters and FMV intros, biographies, and endings.
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The game was also ported to the PlayStation and Nintendo 64 in late June 1998, the PC in late July 1998, and was a launch title for the Sega Dreamcast under the name Mortal Kombat Gold. The game has three revisions within a year, fixing various bugs and adding new secrets, bugfixes and features.
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The setting reverts from the gritty, Western look of Mortal Kombat 3 to mythical, Eastern look of the first two Mortal Kombat games. The game makes a significant shift to 3D while introducing weapon-based combat to the franchise. Mortal Kombat 4 is a 3D fighting game developed and released by Midway on October 1997 for arcades.
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